Tuesday, November 3, 2009

Doctor Grymm says farewell to Steam Gear Lab



I figured it was time to get this out in the open. As some of you may have heard last month on my interview on WNPR's Colin McEnroe Show, I Doctor Grymm, am no longer a part of SteamGearLab.com. The decision was made a few months back that I would return to my original freelance business of 16 years, JMARS Design, and bring Doctor Grymm and all of his inventions and design back home where they belong. With this, I have a top notch crew of new and talented Steampunk designers, sculptors, and graphic artists to assist with any current and upcoming projects.

While Steam Gear Lab does still exist and some of the work I did with "Professor Gauthier" still remains there at that site, the bulk of the work done under that company name will be transfered to my original site. This includes my Steam Pug Adventures.

The theme of the JMARS Design website is primarily Retro-Science Fiction, and in the coming months will take a slightly more Steampunk feel to it, including the logo. For now, updates are taking place with links to this blog and direct links to my sets on Flickr. There may also be a completely new section of the website entitled "Doctor Grymm Laboratories".  This will be the new home of all Steampunk creations.

In the one year I was associated with SGL I created a good amount of film prop work, international recognition with my Eye-Pod,  and even put together a Gallery Show to showcase a years worth of work with some amazing guest artists.

The bottom line is that this past year I did grow as an artist. Luckily I believe I will continue to grow, and be able to offer an even more imaginative world of Steampunk in this upcoming year. As news of the Steampunk Exhibition grows in the UK, more and more people are beginning to realize that Doctor Grymm is, and always has been, his own creative entity, and really my work is no different than it has been for years under the title of JMARS Design.

So what does the future hold for Doctor Grymm Laboratories? There are several films, and attractions we will be building props for, puppets for an upcoming traveling show, consulting with a published writer on a series of Steampunk novels, and in July... The Steampunk Bizarre 2 - The Experiment! Yes you've heard it here first! An all new exhibit at a much bigger venue in CT featuring over 13 Steampunk artists and their amazing, dark and whimsical contraptions. It will truely be an interactive show not to miss!

For now, thanks for listening, and I will be working in the lab dilligently. Stay tuned for more updates!

Be Grymm...
~The Doctor

Thursday, October 29, 2009

POCKETMAN - Part 2: The Completion





Well, with the Gallery show and the Steampunk Exhibit behind me, I was finally able to complete the costume and weapons for Medicine Show Cinemas/Litchfield Pictures "Pocketman".  As mentioned in a previous post, the creature, Pocketman is roughly based on the Plague Doctors of 1348 through 1350. He does however have the addition of  stilts, blades, and a 9 foot trench coat (as seen in the stills above). There is also a bit of Steampunk flair to the mask and costume as requested by the Director, Sean Michael Argo. Although I do not yet have pictures of the whole costume on the actor, I can say that this will be a very imposing creature when it is on screen.

To begin, my wife's dress form was commandeered and altered to reach the hight of the actor on stilts. The coat was built off of a London Fog coat I found at Good Will. The coat was in great condition and I had originally bought it for myself. It then became the inspiration for the creature's coat when I rendered it for Sean. The coat was very large but was tailored as closely as possible to fit the actor's dimensions with the assistance of Allison. Another 3 feet of fabric was added to the length of the coat, and then came the signature pockets. 27 all together, hand applied and freyed.  Extra straps and leatherwork was applied to the coat, and then the entire piece was treated and weatherd to simulate the wear and tear of my own 20 year old Outback Duster. Once on set, genuine Arizona dirt will be applied before filming to give it a natural worn look.

The blades were fashioned together out of  actual stainless steel blades, some child size baseball shin guards, metal hardware, and pvc pipes. The blades are rather well balanced and allow full movement and access to reach into the pockets. They were finished with a faux alligator hide on the guards which matches the strap embelishments on the coat.




The mask was finished with a mouth cage,  and a breathing hose then was worn down a bit. The hose will disapear into the actors dreadlocks. The stilts were purchased through an outside vendor then stained and weathered. They increase the actors height by 3 feet. Fiming begins in Arizona next week, and I can only imagine how it will all look when it's up and walking around. I will of course, post pictures when I have them.

Back to the Lab with me.

Be Grymm...
~The Doctor

Sunday, October 11, 2009

IT'S ALIVE!! THE STEAMPUNK EXHIBIT - Oxford England!


As promised, this month’s posts wouldn’t be complete if I didn’t mention one of the single largest exhibits; I’ve ever had the honor of being a part of. I’m speaking of course about the Steampunk Exhibit at the University of Oxford, History of Science Museum, curated by Art Donovan and hosted by Doctor Jim Bennett. When I got the Top Secret e-mail from Art telling me what was brewing and that he wanted me to be a part of it, I never guessed it would grow to be such a huge event. I’m still actually processing it and I’m sure it will hit me like a ton of bricks once the show is actually open.


A little back history, I first met Art Donovan in 2008 at a Steampunk show he curated in the Hamptons, NY. His work entailed some beautifully crafted lamps with a precise attention to detail and finishing. Some of which would have been right at home on-board the Nautilus. The Exhibit was quite the turnout, and had pieces from some other very well established artisans. Among those was Eric Frietas whom I have had the pleasure of friending on Flickr’ earlier that year, and was instantly in love with his work. Meeting him in person was even more of an honor, as I never expected so much talent tucked away in such a humble and quiet man. A self taught clockmaker of the most intriguing and mystifying clocks I have ever seen. Words cannot express the dedication and ingenuity that go into his clocks, so I do recommend checking out his blog to see his amazing work.


So Art and I crossed paths briefly throughout the day and above all he was a gentleman amongst the activities of the day. It seemed that this amazing show was put together in only a few months, and by the time I had heard of it, it was too late to contact him to ask to join the event. Regardless, I made the trip and enjoyed myself thoroughly with my wife and friends. Through the many rare sightings of Art that day, I did manage to give him my card in hopes that we could speak again before his next show. And as you figured out by now, we did.


Art and I had spoken a few times through playing blog tag, and I refrained from asking the questions “So when’s your next show?” and “Can I participate?”. Turns out I didn’t need to. It would seem that he caught a glimpse of Doctor Grymm’s Victorian “EYE-Pod” from the numerous sites it popped up on across the Internet, and wanted it to be in his next show. A show that was clouded in secrecy. So secret in fact, that Eric Freitas and I were both in it but didn't know it.


Well, fast forward to today, October 12, 2009. As the BBC Reports, the RSVP event happens this evening! My invitation came in the mail a few weeks back (seen above), and even though I am not able to go, I was ecstatic to get it! A program of the opening event can be viewed HERE, and there is even a Student Art Competition to coincide with the even and the brochure features my Sewing Goggles. So speaking of goggles...


The last two pieces for this show have been revealed! two pairs of goggles inspired by Jules Verne's 20,000 Leagues Under the Sea. As there will be many goggles on display at the Museum, I wanted to be able to showcase my sculpting skills and make mine stand out a bit from the rest. Art did ask for the most unusual goggles I could create, so these were crafted especially for this show. They are completely sculpted from Apoxie and are very sturdy. The "Nautilus Goggles" are, of course, a nod to the infamous submarine of Captain Nemo complete with the spiked nose bridge of the mighty ship. It's finish is a time weathered copper and patina accentuated with hundreds of grime coated rivets. Unfortunately the luminescent green "portal" lenses did not arrive in time before shipping, but will be added to the final goggles if they are sold. The addition of the "Squid Attack" Goggles was one I have had in mind for a while, but wasn't sure how I wanted to pull it off. I am actually quite happy with how they look and I think they are the most wild pair of goggles I have made. reaching tentacles and sharpened teeth hold the lenses permanently in place. The green and copper accents are painted with an inky wash that bring out the scarred and wrinkled skin texture. I hope that this pair brings a few unsettling looks from guests at the Museum.



These goggles Along with my Vampyr "Blood Lust" Goggles, and "The Whole 9 Yards" Goggles and the "Eye-Pod" completed the group of pieces, which I am happy to report, made it safely to England. Art reports that set up is complete and my work looks "absolutely magnificent" with the other artists work in the show. I can now breath a sigh of relief as I must admit, that with Mr. Donovan's high standards of work, it's great that he likes my work now that he has seen it in person. Not that I doubt my work, but it's always nice to have kind words said from other artists that you admire.


That said, I wish Art and all fellow artists the best of luck with this amazing venture and perhaps some day soon, I can walk into the echoed halls of that museum and see the exhibit for myself. If so, I will hold my head up with pride knowing that I was a small part of Steampunk History. And who knows where all this might lead.

For now, it's back to the lab with me. I will leave you with some interesting links of reports and images from the exhibit! Check back soon, there will be more to come!

- Official Exhibit Blog by Art Donovan
- Oxford Museum Steampunk Exhibit Page
- Purchase the Official Museum Journal Exclusive Interactive CD
- A Flickr Gallery for the Exhibit
- MAKE: UK Article
- BBC Podcast and Article from opening day
- Broad Sheet - Oxford Museum publication featuring Lovelace and Babbage
- Podcast interview with Jim Bennett
- TOR.com article


Be Grymm~
~The Doctor


Saturday, October 3, 2009

Doctor Grymm makes a house call... To the Addams Family




Yes, the day finally Arrived. October 2nd, the opening of the Addams Family Gathering Show at the MAC 650 Gallery. And although the rush to get all of the pieces done coincided with getting the pieces done and shipped for the Steampunk UK Show, I have to say exhaustion aside, I really had fun working on this show.


The turn out was big. Really big. Even the press was there. And more people than not decided to take our "funeral attire suggested" motto, seriously. It was a really good energy in the room. 9 professional artists, all sharing there unique visions of a unique television family from our childhoods. The mix of mediums was as different as the artists themselves. Illustration, sculpture, abstract paintings, musical instruments, shadow boxes, man eating plants, and more... And the crowd loved it! The night was a trip down memory lane for many, all sharing there favorite moments and characters. It helped matters that a 10 foot projection of many scenes from the original series was projected on a scrim on the window so both the gallery viewers and passer-bys outside could get a glimpse of the inspiration behind it all.


So personally, this show was really different for me. It's the first time in over a decade that I not only was really drawing in my own style (which I thought I lost due to all the medical drama), but I also revealed the progression of my work, from sketch to unfinished sculpture, to completion, out to the Internet world. My work always tends to be rather camera shy when it comes to the process, but I threw all that aside for this show. I put together a slide show of the work I did on Flickr, to help motivate myself and actually study my own evolution of design and progress. Weird I know, but sometimes as an artist, we just don't stop and take a look long enough to see if we are growing as an artist. So I threw out my old box of tricks and tried some new styles and really loosened up. Besides being based on characters from the show, I did them in my own style and really embraced the character by trying to give you a story just by the look on their face.



I know, I'm getting deeper than usual right now. But I had a good time, so I'm sharing it with you. And the fact that you're still reading means you might be interested.


So trying new things, testing your art and your limits. That's what this show was all about for me, especially after a year of dealing exclusively in the Steampunk Style. I've learned allot about my art recently. Not since CalArts have I been surrounded by so many artists that are also friends, that I can talk shop with. See, I believe that as an artist, you are not evolving, unless you are teaching and sharing techniques with other artists who are willing to learn, and vice-versa in learning from others. Usually artists with that same thought process tend to find each other. Unfortunately, every once in a while you come across some one who says they want to learn, but really just want the instant gratification that doesn't really come without practice and failure. Then it becomes less about teaching and more about wasting time. It's hard as a teacher to work with someone like that and as an artist it really takes the wind out of your sails and leaves you emotionally lost. And by "you" I mean me. regardless, you can't let it hinder your work. you just keep evolving with the people you really jive with and create as much as you can!


Wow, I got off track there. Sorry. It's just that I really have been pushing my limits lately, but in a good way. I've learned allot about myself as an artist over the past year, and it makes me content, and honestly, a big weight is off my shoulders because of it.


So meanwhile back at the Addams Show, I was "experimenting" allot with my work. I think this is the most fun I have had working in a long time. When Joe Dinunzio asked me to be a part of this show, I was stoked. He and Joe Galluccio have a themed gallery show every year for the past 7 years, I believe, and it's always a big event. So I was honored to be asked to be a part of it, and super excited when I learned about the theme. The Addams Family was an absolute favorite of mine as a child (I know, shocking, right), and I have always wanted to try my hand at giving them my own flare. and so began my brainstorming, sitting in my local coffee shop with a book about the inspiration of Charles Addams.


I was also asked to create the artwork for the marketing materials, and the decision was to do them in the illustrated style of Charles Addams himself. One of my specialties is learning other artists styles and what makes them tick, so the ideas came quickly. The images were very well received, and then came time to work out what I wanted to do for the show. No limits, which was refreshing. I focused on 3 main characters that were my favorites. Lurch, Uncle Fester, and Ophelia. Yes Ophelia. Don't know who she is? She is the sister of Morticia. Always showing up on the Addam's doorstep when she has "lost" yet another husband. On the show she was also played by Carolyn Jones which gave the interactions a fun spin, and also proved that Mrs Jones was lovely as a blond and as a brunette! Oh and did I mention that Ophelia had flowers GROWING out of her head? Brilliant!


So as the sculpting began, not only did I take progress pictures and posted them, I kept track of the time I was spending on them which made me realize I was a much faster sculptor than I gave myself credit for. Now don't get me wrong, these sculptures weren't at a finished state, there was no sanding or polishing of any of the three at all. How it came out of the cooker was how it was painted. And I did this on purpose. All three were a sculpture sketch, which was a technique I learned from one of my mentors, Jeff Elsbecker, many moons ago. Think of it as a rough sketch, but in clay. Really loose and expressive, except that I took it that extra step and painted them. And speaking of painting, I was so excited to throw away color for some of these images and sculptures and paint them the way I see the world. Yeah, in black and white, baby! Yes, for those of you who didn't know, I am completely colorblind, but the explanation of how I can use color is for another post. Regardless, even the painting was done in a very loose, almost watercolor feel to resemble the old cake make-up they used on the actors for the show. Fester turned out to be a favorite of show-goers, probably due to the ghostly blue light bulb I placed precariously upon the tip of his tongue.



Several of the renders that made it into the show were snapshots of a much larger painting I was going to create. A family snapshot of "The Addams Family Vacation", a group image of the family at the beach. However time restrictions and technical difficulty got in the way of completing it, so I took 2 of the major components for that rendering, and framed them separately. The result worked out nicely, but I would still like to complete it at some point. The final piece that arrived the day of the show and emerged out of a haze of dust, gears, and coffee in the wee hours of the morning the night before, was "Clockwork Thing". My only Steampunk piece in the show was an assemblage of parts. In fact, what I realized after it was built, that every part of this piece was given to me by someone. From the clock frame, down to the gears and even the light inside. Which technically makes it a "hand-me-down" (Ahh, I do love a good pun). The innards of the clock have moving gears and little objects that Thing has lifted off of people, as I always imagined him as a pick pocket. The only object that didn't make it inside the clock was the head of Wednesday's Doll, but whomever the lucky buyer might be will get that as an added surprise.



In conclusion, the best thing about this experience was sharing it with James, and Allison. James sat by my side for several hours and we chatted over sculpting as he asked questions about how and why I was doing what I was doing. He also got very into the show and determined his favorite character was Lurch. So much so that he dressed like him for the show opening. Allison was constantly cheering me on and reminding me that I could finish all of this before my deadline. She also was the one who made me realize just how much I changed through these projects. And all while carrying our soon to be son. They were both so supportive in this whole process and I can't thank them enough for it.





And of course a very special THANK YOU to the amazing group of artist that made this show possible. Their professionalism and inginuety was what fueled such a wonderful show!



Well, that's all the ramblings for me tonight. Thanks for checking in, check out the slideshow, and my next post will focus on the Steampunk Exhibit in the UK!



Be Grymm...

~The Doctor

Saturday, September 5, 2009

UPCOMING GALLERY SHOWS

No I have not fallen into a time rift, however one might be helpful with all of the current projects in the works. The two big events on the near horizon are the STEAMPUNK EXHIBIT in Oxford, England, and THE ADDAMS FAMILY GATHERING in Middletown, CT. I have been feverishly working on finishing my pieces for both shows which open this October.

Below is a sneak peak at some of the pieces for the Addams Show:



I haven't actually sketched or sculpted in my own style in so long, it has been kind of refreshing working on this show. Putting aside Photo Shop for a while, and going back to my college roots of using marker and ink is a nice change. I almost forgot how much I enjoyed it. The sculpting is relaxing for me too. sometimes I get so into it, time just disappears and when I come out of it, I'm much farther along than I anticipated. The Lurch bust above is 4 hrs of work and stands 10" tall. Productive 4 hours, I'd say.

Then there's the Steampunk Exhibit at the Oxford Museum of the History of Science. I have 5 pieces total and the final two are just being getting their finishing touches. The shock of being among such names as Datamancer, Eric Freitas, Haruo Suekichi, and so many others, has not quite sunk in yet. I have been told that the RSVP list of attendees for this event is both impressive and influential, As would be expected for a show curated by the talented and tenacious Art Donovan. He has been on top of things the whole journey and is expected to put on one hell of a show.

As the list of artisans in so numerous, a production booklet would be too costly, so in lieu of this, a "brass" DVD will be given to attendees with personally prepared bio's and images of each Artist's work. This was a wonderful idea and allowed for me to put in some of my larger and interesting pieces that could not make the journey across the sea. Those pages and photos of the pieces I have included in both shows, will be posted soon.


On a personal note, through all of this, I have enjoyed sharing my art with my son. He has certainly taken to all of the little nuances I teach him, whether it's assembling a Steampunk device or simply the basics of sculpting, he soaks it all in and keeps asking for more. I am so proud of him and whatever he decides to be when he grows up. Because no matter what he becomes, he will always be my son and a terrific big brother to Jack.

As always, thanks for checking in!

Be "grymm".

Signed ~ The Doctor











Thursday, July 16, 2009

Steampunk Exhibits and Expos!


At long last I can openly mention the Steampunk Exhibit that will be featuring the work of myself and several other Gentlemen, in the UK this fall. Curated by Art Donovan, this exhibit features some of the newest and best contraptions in the Steampunk genre, all housed together for the very first time at the Museum of the History of Science in Oxford, England. This is a very exciting time for all involved! Unfortunately due to the new arrival on the way, funding will be almost impossible for a trip out there, but I will be there in spirit along with my other comrades of steam. The event will run October 13, 2009 - February 21, 2010.



The pieces that will be displayed from Steam Gear Lab, will be the Steampunk "EYE" pod, that was featured on Boing-Boing, Make, and other techie websites across the Internet earlier this year. I also have 4 new pairs of custom sculpted goggles that will be on display as well. (Pictures will be posted of those soon as well.)


Also in the works, Steam Gear Lab will be hosting the Steampunk side of the GAMEX Convention happening in October. We are in the works of setting up guest artists, contests and activities that are Steampunk related to give East Cost-ers an option besides SteamCon this fall. The event will run Oct 23th - 25th at the Greater Philadelphia Expo Center



Hope to see some of you at these events!

~Doctor Grymm

Friday, July 3, 2009

Our newest creation! "One in the boiler"

No, not Steam Gear Lab, but the lovely Madame Grymm and Myself!
(not to actual size nor gender)

Yes it's true, come mid December we will have a new little one and James will have a little brother or sister. We are very excited about the arrival and will keep you posed as to what is actually brewing in the kettle! Huzzah!!!

~Doctor Grymm

Wednesday, July 1, 2009

Fable: Teeth of Beasts trailer released


Below is the fist look at Fable: Teeth of Beasts by Medicine Show Cinema. This was the film we did props for last August. The following is quoted from their website. Be sure to check out the exclusive trailer at the end!
***********************************************

In August of 2007 Writer/Producer David R Williams and Writer/Producer/Director Sean Michael Argo teamed up to make a quantum leap into the world of independent filmmaking. Both had churned the waters of no and extremely lo budget horror. But this project was going to be a bit different. This project was going to have what could almost be called a real budget - at least a "real budget" as compared to the budgets of the previous productions they were involved with. This was going to be a "big" movie. With multiple locations, a large cast, epic story arc and some sort of visual fx in just about every shot. This was FABLE: TEETH OF BEASTS a dark fantasy epic seasoned with elements of film noir, cyber and steam punk, black magic, action, horror, and an ass-kicking female hero. Not to mention a white trash pregnant muscle car driving goddess of the desert, mythological creatures updated, one of the creepiest child molesters ever put on film, and Ouija board modding frankenscience witches. The basic story? A demon seeks to destroy the city of Fable, a city that exists between the worlds of magic and science, reality and fantasy, the mundane and the amazing. One woman, the aforementioned ass-kicking Lilith Noir played by the beautiful and buxom Melantha Blackthorne stands between the demon and the end of the city she calls home. Close to a year later with a good part of that spent creating the visual fx that populate nearly every shot (maybe every shot) and the film is nearly ready for release.


The trailer can be found HERE.

Thanks for looking!
~Doctor Grymm




Friday, June 5, 2009

POCKETMAN... The Beginning


So work began this week on the Pocketman creature for Medicine Show Cinema. What was discussed was a 8 foot tall creature on stilts resembling a Plague Doctor of the 17th century. This being a horror film, of course there were changes. For one, the overall look would be a mix of Steampunk/Post Apocalyptic. The mask would resemble leather strapping and have a copper hue to it, while having goggles built into the mask. The hat abandoned and replaced with a mane of dread-locked hair. Second, the weapons; 2 foot long blades strapped to the creatures arms. Lastly, the coat; 7 feet in total, covered in pockets. The sketch at left was my first incarnation of the creature design, and the director loved it. It was simple, but conveyed the look he wanted. Now to build it all in a few weeks. I don't often do "build" posts, but I thought it might be fun for this one. So here goes.

First step was the mask. I'm going old school with this one. Plaster Bandages... Yup, you heard me right. I wanted an old feel to this mask as if it has been around for centuries. So I'm taking an old approach for character sake. The mask is still lightweight and very breathable. but it has a heavy feel to it. I always felt it silly for a character like Jason Voorhees to wear that lightweight hockey mask. I know it is his character, but it seemed so out of place against his large frame. Besides, the original Plague Doctor mask had an impressive feel to it frightening in it's own right by the weight and size of it. That needs to be heightened for this creature in size and weight as the mask is a part of him. I plan on attaching straps and metal hoses that connect into the back of the head, disappearing into the hair.


Building began with basic aluminum foil sculpted to shape onto a Styrofoam head base. Metal mesh form covered that and then the plaster bandages applied. About 3 layers of bandages in total were used with drying time in between. Welding goggles were built right into the sculpture of the mask for extra support, then some final bandages were used to build up the brow and the cheekbones. Once this had set, I removed the mask from the form and cut holes for breathing just below the beak plus I widened the eye holes behind the goggles. This was all re supported with some wire and bandages, then the whole head was baked in an oven on low for 2 hours to remove all the moisture.


Once cooled, the mask was sanded a bit but left fairly rough for texture, then coated in a hardener. This filled in any gaps left behind by the bandages. While drying, the goggle lenses were hand carved over the original covers with Apoxie Sculpt to give a cracked aged feel to them. After drying the mask was primed and painted with a hammered treatment, then a faux rust coat, then flat black, followed by copper Rub n Buff. Placement of the rivets were marked and drilled and the copper rivets were inserted into the eye and forehead area. Today, the remaining rivets will be applied as well as the straps, hoses and mouth cage. then a final application of dirt and grime will be added to the mask. Meanwhile, Ahren is working on cutting the blades out of a rigid acrylic and we will move on to assembling the arm guards and blade attachments. So I will post more later.
Thanks for checking in!
~Doctor Grymm

Wednesday, May 27, 2009

Odds and Ends...


So with the closing of the Steampunk Bizarre, we happened to make it into two publications the day of the closing party. which I'm sure helped in the surprising amount of people who showed up over this past weekend. Both MSNBC and the Middletown Press put out an article just in time for the show. Even our friends over at Steampunk Adventures were kind enough to put the word out!


So yes you heard me correctly. A "Closing" party. A last chance to meet the artists and mingle with the contraptions. It was a great success. Not as large a crowd as the first show, but close, and a steady stream of on-lookers to chat with. It especially helped that I wasn't so tired this time. Some new additions made it into the final show, such as the "Weather or Naught" gun, and the addition to the Edgar Allan Poe Machine, the Nightmare Helmet. For without it, the piece is useless. The wine ran all evening, and the party extended till One O'clock in the morning. If only I had made it that far myself.


The best part about this whole experience was of course meeting the guests. This state of CT is so rich in history and the people are as unique as it's stories. I was able to meet a small hand full of them first hand and it was pretty damn cool. New friendships were made this month and I couldn't be happier about that.


One of the pieces even sold! Doctor Grymm's "Eye-Spy" Monocle, (Yes I shutter at the pun too) went to the woman who inspired the piece in the first place! The lovely and talented photographer Chion Wolf, Who had once made the statement (paraphrasing), "I carry my camera around so much it is practically part of me". Hence the idea. It's nice knowing it went to a good home and she was so enthusiastic about receiving it too. I implore you to check out her site, as I have never seen someone so in touch with her photos nor have such a natural talent to capture the world around her with such ease and passion. Thanks Chion, for capturing all the moments in time that most of us miss. And of course photo credit for this photo goes to Jess Gauthier!


Sunday was spent taking down the whole she-bang, which admitting was kind of sad, but also a relief. Will I do it again? Definitely. but other projects are waiting in the wings, so it will have to wait.


Speaking of new projects, We are working on some props for the fine folks at Medicine Show Cinema again, this time for a feature entitled "Pocketman". This time we will be designing and building the entire lead "creature" costume. Including a 7' coat riddled with pockets, arm bracer blades, and it's mask, all in a quasi Steampunk post apocalyptic style. This piece will be followed up by a Brain in a jar contraption for their next film (brains in jars seem to be popular again these days).


Lastly, I must mention the our main site SteamGearLab.com had had a makeover! We have made it a bit more streamlined and nicer to look at for it's 1 year anniversary. Please do check it out and feel free to critique! If there's something amiss, please let us know! Well I best get back to lab and continue cleaning up before this next project begins. Thanks for checking in again.


Ciao...
~Doctor Grymm